Megaman Network Transmission (GameCube 2D Platformer) How long has it been since the last Megaman game has graced a Nintendo Home Console? Okay, we had Megaman 64 a while back, and it was largely ignored, despite being a good little game, however... Both X series AND the original Megaman series haven't seen a Nintendo Home Console since the SNES... And alas... That doesn't seem like it's going to change any time soon, however, this little gem will serve to remind gamers of how much fun the classic Megamans were while adding in some new material. After finally defeating the WWW Organization, Lan and Megaman finally seem to have some time off. However, word begins to spread a nasty bug called the Zero Virus, and before Lan knows it, he and Megaman are once again fighting to say the 'Net from someone's evil scheme. Gameplay For the most part, the game plays and controls like the classic NES Megamans right down to hitting down and A to slide. Obsticles, enemies, stages, and occasionally, even music, tries to give you that classic feel of nostalga. However, despite feeling like a classic, the game's mechanics are QUITE different. Seeing as the game is based on the EXE series, the game's mechanics reflect that in the use of Chips. There are roughly 137 Chips in the game, most of them offensive, some defensive. Of course, some chips are more powerful than others and a lot of them even have an elemental alignment which comes in handy against most enemies. And just like in the EXE games, you must equip a certain number of them (20 in this game) onto Megaman by putting them in his Folder. Now, at the beginning of each level (or after everytime you die), the game will randomly draw five Chips from your 20 and present them to you. You can then choose the order in which to equip, if you want to equip them. After that, during the stage, you can switch between Chips by way of the L and R buttons and should you run out of chips or need new ones, you must wait until your "Custom" Meter, at the top of the screen fills up. Once that does, you can chuck the chips you have left and get new ones by pressing Z. Additionally, you add chips to your collection by either killing an enemy and taking his chip, buying them from Higsby's shops, or receiving them through E-Mail as part of the storyline. And with all these chips, you must do battle with tons of enemies, some from the EXE games, some of them classic enemies, some of which haven't been in a game since the 80s (Including, Tackle Fire, Big Eye, Peng, Splne, Beak, Hot Dog, and many, many more), and deal with traditional Megaman platforming. All in all, it works very well, though it's kind of annoying that you have to keep re-fighting bosses to get more of their chips and I also wish the Elemental System had more of an effect on the bosses butit still works anyway. :p Graphics Like any Non-Legends Megaman game worth its salt, this sucker's side scrolling in traditional fashion. Additionally, the graphics are cel shaded which looks really good, especially during the cut scenes. Enemies all move beautifully, and Megaman... Megaman moves fluidly (except when he gets up from climbing a ladder) and he even jumps in that classic NES fashion! :p All in all, nothing to really complain about! ^^ Music Traditional Megaman/Capcom-ish music. Most of it's new. A couple of returning songs from the EXE series, and at least one classic remixed tune (Fireman's Stage). In anycase, it's all very good! :) Conclusion In the end, this is a great game and much longer than the old NES Megaman games (about 30-40 hours)! Sure, it's not perfect... 'Could've been longer... I would've liked to have seen the game do more with the Elemental alignments of bosses, but... What can you do? It'd be a fun game for anybody, but for life long Megaman fans, it's quite a little treat! ^^ At least rent it if you're not a hard core Megaman fan, but if you are, you KNOW you'll be playing this game over and over again so just buy it all ready! ^^ Score: 8/10